Revised Armour Rules
Armour isn’t the only fashion statement that a character can make, but it’s a big one. There are a handful of armour-related house rules that I am implementing for the campaign.
First, several new post-apocalyptic themed armour types have been added, as detailed below and on the Additional Equipment page.
Second, all armour types have been divided into three categories – light, medium, and heavy – that affect Encumbrance & Movement (see that page for details).
Third, I like shields and I don’t think they get enough love in the core Mutant Future rules. I’ve divided shields into four types: bucklers, small shields, large shields, and tower shields.
Finally, armour and shields limits mobility, reducing an agile wearer’s ability to dodge blows. This is reflected as a maximum Dexterity bonus to AC that a given type of armour or shield allows.
Please refer to the revised armour tables provided below:
Bonus to AC
Weight Light Armour: Skins / Furs 5 gp 8 +5 10 lbs Leather Jacket 10 gp 8 +5 8 lbs Arachnofibre Shirt 75 gp 8 +7 3 lbs Plant Fibre / Bark Armour 30 gp 7 +4 15 lbs Leather Armour 20 gp 7 +4 15 lbs Arachnofibre Robes 150 gp 7 +6 5 lbs Medium Armour: Hide Armour / Thick Furs 25 gp 6 +3 25 lbs Studded Leather 30 gp 6 +3 20 lbs Chitin Armour 40 gp 6 +3 20 lbs Chain / Wireweave Shirt 50 gp 6 +3 20 lbs Sports Gear 75 gp 6 +3 15 lbs Tire Tread Armour 100 gp 5 +2 35 lbs Chain Mail 150 gp 5 +2 30 lbs Cord Armour / Wireweave 175 gp 5 +2 25 lbs Enhanced Sports Gear 250 gp 5 +2 25 lbs Heavy Armour: Metal Breastplate 300 gp 4 +1 40 lbs Plate Metal 600 gp 3 +0 50 lbs Shields: Buckler 15 gp -1 * +6 5 lbs Small Shield 10 gp -1 * +4 10 lbs Large Shield 20 gp -2 * +2 15 lbs Tower Shield 30 gp -3 * +1 45 lbs
* Using a shield improves the bearer’s AC by the listed amount. A buckler’s AC bonus can only be used against a single attack per round.
Armour Spikes: You can have spikes added to your armour (or shield), which will allow you to inflict 1d4 damage in melee combat. Spikes increase the armour’s weight by 5 lbs. and worsen the maximum DEX bonus to AC by 1. Cost: +50 gp
Mastercraft Armour: These well-made armour suits function like the normal versions except that they improve the armour’s maximum DEX bonus to AC by 1. Cost: +150 gp
Shields: A buckler’s AC bonus can only be used against a single attack per round. You can use a bow or crossbow without penalty while using a buckler; you can also use your shield arm to wield a weapon but you take a –1 penalty to hit while doing so.
A light shield’s weight lets you carry other items in that hand, although you cannot use weapons with it.
A heavy shield is so heavy that you can’t use your shield hand for anything else.
A character carrying a tower shield is considered to be wearing ‘heavy armour’ in terms of Encumbrance & Movement. When employing a tower shield in combat, you take a –2 penalty to hit because of the shield’s encumbrance.