A confession: I have a weak will when it comes to tinkering with RPG rule systems.
Before Mutant Future was announced, I was working on an ‘old-school’ version of my own homebrew post-apocalyptic RPG, which I have subsequently abandoned in favour of MF. However, since I’ve already put the work into developing a number of rules modules, It was relatively easy to adapt them to Mutant Future.
Since this blog was started, I’ve put together some additional rules variants and options for Mutant Future. The following rules variants are are in addition to the House Rules already described and may be of interest to others who are starting a Mutant Future campaign:
Stuff From K-Slacker
You can also use the WordPress archives (in the sidebar) to browse posts related to Game Rules.
There’s also material from other Mutant Future fans that I’m quite fond of, much of which has already been incorporated into the House Rules. Here’s examples of some other interesting Mutant Future stuff from the web (particularly monsters):
Stuff From Other Sources
Let me know what you think of these, or how they work if you use them in your own game.