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Rasputin (Al’s PC)

Rasputin is a tall, stringy, weather–worn Pure Human with a shock of red hair, long beard, and a fanatical glean in his eyes.

Rasputin is known as a heretic, rabble-rouser, and a notorious rationalist. Almost executed several times for his extreme view (and his controversial book ‘The Natural State of Man’), Rasputin has thus far been saved by his one redeeming feature (at least in the eyes of the Affiliation) – his record as a trouble-shooter for those in power with an unbroken string of successes behind him.

The most dangerous jobs are allocated to him, hence his presence in the Expedition…


General Information

Character Name: Rasputin
Primary Player: Al
Character Type: Pure Human
Alignment: Neutral
Level: 7th
Karma Points: 5 (5/adventure session)

Ability Scores

Score Modifiers
Strength: 9 +0 Melee Atk, Damage, & Forcing Doors
Dexterity: 13 -1 AC, +1 Missile Atk, +1 Initiative
Constitution: 19 +1 vs. Poison, +0 vs. Radiation
Intelligence: 16 +10% Technology Roll Modifier
Willpower: 10
Charisma: 15 -1 Rx’n Adj, Max 5 Retainers (8 Morale)

Saving Throws

Target Number
Energy Attacks: 9
Poison or Death: 8
Stun Attacks: 10
Radiation: 9

Combat

Base Combat Stats

Hit Points: 74 (75 maximum)
Armour Class: 2 (Wireweave Armour, Small Shield, -1 DEX, -1 lvl bonus)

Weapons

Attack Damage Range
Breech-Loading Pistol (MC ammo) +1 1d10+1 50’/100’/150′
Longsword +0 1d8+1 Melee

Physical Attacks

Opponent’s AC
-6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7 8 9
20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5

Mental Attacks

Opponent’s WIL
2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 ≥20
3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 F

Special Abilities

Pure Human Traits

  • Ability Bonuses: +3 to CON, INT, and CHA. (Not counted towards Karma.)
  • Increased Hit Die: Rolls 1d8 hp per point of CON, instead of 1d6.
  • Immune to Mutation: Never mutates as a result of radiation exposure.
  • Literacy: Pure Humans with INT 9+ are automatically literate.
  • Repair Technology: Pure Humans with INT 13+ may attempt to repair technological items.

Other Traits

  • Level Bonuses: +1 CON, +1 INT, +2 WIL, +1 damage, -1 to AC.
  • Languages: Unislang, High Tongue, Ancient (literate).

Possessions & Encumbrance

  • Combat Gear: Breech-loading pistol (ROF 1/2 rounds, gunpowder horn & 10 shots mastercraft ammo), longsword, wireweave armour, small shield.
  • Miscellaneous Relics: Gas mask (with filter, lasts 4 hours), juju salves (3, heals 1d6+3 hp), herbicide-filled waterskin.
  • Other Possessions: Backpack (trail rations (4 days), flint & steel, quill pen, ink, paper (10 sheets), oil (2 flasks), spyglass), gem bearings (2, worth 50 gp each), black robes.
  • Carried by Retainer: Lantern, oil (7 flasks), grappling hook, silk rope, small hand tools, concentrated herbicide pellets.
  • Load Limits: 0-60 lbs light / 61-150 lbs heavy.
  • Current Encumbrance: 58 lbs (light load).
  • Movement: 105′ turn move, 35′ encounter move, 105′ running move.

One comment

  1. Bonus Equipment: Added gas mask & filter.



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