37 – Cargo Door14-Oct-08
You are at a dark crossroads on the lower deck where the path branches in several directions. Corridors stretch straight north and west, and there is a stairwell up further to the southwest.
Your torchlight reveals several sets of doorways in the northern corridor; at the edge of your light, it appears that there are open doorways on either side (east and west). Yobo’s nightvision confirms the far doors are open, and he also sees that the closest doorway has a brown keycard slot.
To the west, there is only a single doorway evident (about twenty feet down the west hall). Yobo’s keen eyesight can pick out that it is open.
The halls are eerily silent and have a deserted, haunted feel to them. The whole deck is rather spooky…
“I believe west and south will get us to the main doors,” muses Rasputin. “Olive, does this agree with your assessment?”
“Confirmation: Yes, Rasputin, your assessment is correct.
With Olive confirming his direction sense, Rasputin suggests heading west, in regular party order and scouts out ahead.
Apollo agrees: “Lets get moving, then – I don’t like this deathly silence”
Ibben is mindful of your mission: “Yes, once we find the main doors from this side, we can hopefully backtrack to find the source of the infestation. But let us hope it stays this silent, I much prefer it to the sound of enemy feet.”
(When Ibben mentions feet, you look down to the ground. There is a layer of dust on the floor, but no tracks are evident. Perhaps it suggests that you will be safe from the sound of enemy feet.)
“I don’t know, I think it’s kind of cozy.” Gene replies. “I could get used to a nice quiet place like this.”
Yobo tells the group what he sees with his nightvision and pauses for a few moments to sniff the air in an attempt to discern whether or not there are any creatures nearby. He then moves along with the rest of the party.
Yobo’s keen scent detects no living creatures. He does smell traces of an unusual chemical scent, but he cannot identify its properties or source.
Pulling his notebook out once again, although fumbling around in the increasing darkness, Slinker starts mumbling once again.
“As the salad snakes slowly slithered towards us, clearly trying to make a more substantial meal of themselves, we knew fire was the only answer. The burning reek was suffocating, but a new route was found, bringing us deeper into the darkness – into dank deserted depths…”
Slinker pauses and stuffs his notebook into his pack as things really do get pretty black. “Yeah, access keys. I can be the keymaster. And then maybe we’ll find the gatekeeper.”
Hearing Slinker’s words, Olive commits them to a portion of his memory. Slinker is the one person of the group Olive doesn’t understand much, so the android begins building a profile to understand the man more.
The android speaks again: “Cautious suggestion: With these brown doors already open, we may want to search the interiors of these rooms as we may find our own access key.” Not one to wait, Olive readies his mace and creeps towards the door to the west. He stays low, looking like a cat ready to pounce.
You cautiously travel west down the hallway. You pass by the open doorway, which appears to have been jammed open with a metal spike. Inside is a storeroom, now empty. Given the layer of dust covering all surfaces, it appears to have been completely scavenged long, long ago.
You continue west, about one hundred feet west of the crossroads. Here again, there is dust on the floor but no tracks (except for those which your party has left). This dark area seems completely deserted. There are no doorways on either side, except for a single large cargo door set into the southern wall (much larger than the other doors you have found before). The size of the doors match the large lower door that you saw from outside! Set beside the door is a violet keycard panel.
“Aha!” says Rasputin with uncharacteristic excitement. “Right where I expected!”
“Correction.” responds Olive. “My measurements indicate that we are approximately sixty-eight feet north of the lower door which we saw from outside.”
(The referee rolls some dice. He seems pleased with the results.)
Your voices echo down the eerily silent corridors…
“Shh!” says Yobo. “What is that noise?”
To the east you hear an eerie humming sound. You don’t see anything – whatever is making the noise must still be out of sight. The noise seems to be getting louder…
What are your actions?