18 – Reconnaissance22-Jul-08
Through a clever mind game, you’ve managed to convince the synthetic to abort her emergency shutdown and perform a reboot instead. However, it’s been several minutes now and the ‘reboot’ is taking longer than you first expected…
In the meantime, scouts from your party have travelled down the northern corridor and found another lit hallway further north. Several other party members have returned to the ‘crossroads’ to the south to check on the vegepygmie presence to the west. Based on Ibben’s empathic sense, you believe they are there as a prudent precaution for their ‘tribe’ and are not hostile.
Olive remains with the synthetic, who has been pulled to a more comfortable location in the small apartment near where you first found her.
The party regroups for a moment in the room with the ‘rebooting’ synthetic to decide on a course of action. Olive still sits beside her, convinced that she will revive soon. “Notification: I will be staying with her until she is back online.”
You worry that the android may have lost his marbles; the synthetic looks basically dead to you. Olive caresses her hair lovingly. “Playful comment: It seems you have a nickname now… Pris.”
Apollo informs the group of what he learned from the plantmen’s minds and tells them to stay put and report any new developments. He then stays with the main group that is trying to heal ‘Pris’.
While you wait for the synthetic to regain consciousness, Rasputin takes the opportunity to further examine the ‘pistol’. (Technology check; it only takes 1 turn since you saw her fire the weapon. The roll is 20%; a success!) He quickly figures out how to operate the ‘safety’ on the weapon and enable the firing mechanism. Congratulations; you have obtained a working stun pistol!
Ibben remains watching the unconscious Pris carefully; he does not fully trust her not to come back to life in full combat mode again. “Although we now have a violet keycard, I do not think we should double back or we may have the plantmen down upon us.”
Ibben points further down the northern corridor. “I think we should continue exploring to the north.”
Aka-Vasha agrees. “Yobo, peer around the corner and sneak carefully down the hall.”, Aka whispers to him. “Slither close to the wall so you you won’t be spotted.”
The diminutive mutant reptile looks suspiciously at Aka, not entirely convinced of his safety.
“I’ll be watch you tail, little mite!” Vasha cheerfully whispers to Yobo, as she lowers her arm so he can slide down from the comfort of her shoulders.
Grumbling, Yobo creeps north towards the lit hallway. With his back against the wall, he cautiously peers to the north, east, and then west. (The referee tosses some dice.) He spends a few moments looking more carefully down the eastern branch, then returns to the party excitedly.
“There’s another shaft to the east, like the one in the first big room we found!” he reports. “It looks different, though. It’s dimly lit and there’s something moving inside – I can’t see what from this distance, and I don’t want to get too close on my own.” Yobo pauses before continuing: “To the north and west is the same as what we’ve seen before; hallways with doors.”
Noting Yobo’s recon info, Gene offers his suggestion. “Now we should send the ‘invisibles’ down to the violet door.” suggests Gene. “It may contain useful relics or information”. Not waiting for an answer from anyone, Gene takes up a watch position at the ‘crossroads’.
Rasputin nods his approval to the plan of sending the
synthetic ‘invisibles’ back to try and open the violet keycard door.
“I’m up for it Ibben. At least we will determine if the plant-men have any other acute senses besides sight.”
Apollo lets out a small smile. A rarity!
“I mean, what’s the worst that could happen, right?”
What are your actions?