07 – Howls From the North22-Jun-08
Your party is engaged in mortal combat with a flying manta-ray beast. Aka-Vasha, though wounded, is now free of the lurker’s enveloping grasp. Aka-Vasha, Gene, Olive, Rasputin, and Andre surround the creature. The Slinker and Rogaine are a few paces back, and the other party members are scattered around the room.
It’s now the third combat round. The referee rolls initiative for the party (a 3) and for the lurker (also 3!). Adjusting for individual initiative, the PCs will act first (on 4), followed by the lurker and your retainers (on 3). The referee mutters something about morale and tosses more dice.
Gene continues bashing the creature with his mace. (Roll is 5 +1 = 6; a miss) The creature is suprisingly nimble and dodges Gene’s swing.
Aka-Vasha staggers to her feet, and both heads spin. Taking a deep breath to settle her gasping, she has another go at the creature with her cutlass. (Roll is 17 +1 = 18; hit for 6 +3 = 9 damage!) The keen steel of Aka-Vasha’s blade bites deep into the creature’s hide!
Turning from his foe for a moment, Olive asks Aka-Vasha: “Query: Are you able to walk? Do you need medical assistance?”
Aka-Vasha shrugs off the android, being to focused on tying to kill the loathsome creature, and Olive rushes towards the lurker with yet another apology. (Rolls are 9 +3 = 12 and 4 +3 = 6; one hit for 3 +2 = 5 damage.) While bashing its brains out, the android continues to ask the creature if it requires assistance.
Rasputin swings his longsword (roll is 7), but again misses the beast.
Andre continues to try to restrain the lurker in his steely grip (opposed Ability check; Andre’s roll is 2), but the writhing monster twists from his grasp. It hangs in midair, suspended via some mutant power.
The creature takes the opportunity to counterattack (rolls a 2), but cannot wrap its ‘wings’ around the Goliath.
At the south side of the room, Apollo spends the round reloading his other gun. The other party members watch for any newcomers, but see nothing.
The distant bellowing noises have stopped, though the echoes continue for a few more seconds.
(Onto the fourth round; initiative is 2 for the party, 3 for the lurker.)
Uttering an eerie keening noise, the lurker attacks Andre again (roll is 8; a hit for 1 damage). It manages to wrap the giant’s head; though it is a weak grip, it cuts off Andre’s air!
Gene is focused on his task, and continues to bash with his mace (18 +1 = 19; hit for 3 +2 = 5 damage), delivering a mighty thump.
Aka-Vasha slashes at the creature’s torso as it assaults Andre (13 +1 = 14; hit for 3 +3 = 6 damage) and draws more blood!
Olive’s apologies sound less sincere as he swings his mace with terrifying speed (2 +3 = 5 and 13 +3 = 16; one hit for 2 +2 = 4 damage), bludgeoning the lurker.
The android seems to have hit a vital spot! With a horrendous shriek, the creature arches and twists, freeing Andre from its grasp (the stoic giant seems to have barely noticed the assault). It flops to the floor and convulses violently. Hacking and slashing with your weapons, you provide a quick death to the lurker!
For a few brief moments, the only noise is your laboured breathing. Then from the north you hear a new noise; not a bellowing but a baying howl! It sounds much closer than the previous noises; it might be just at the edge of your torchlight!
What are your actions?